![]() ![]() ![]() "Obviously from a dev angle, it's incredibly scary to be working on something for so long and not show it," he adds. Allowing it to shadow drop and then having people just go right into it – especially with Game Pass as an option – alleviates any theoretical misgivings or confusion over 'Can Tango make something that's not horror?'" "It was well-received by our internal teams," he says. For the director, two things made the concept for both the game and its reveal less of a gamble: he knew what he had made would be good, and he knew it was coming to Xbox Game Pass. If you get frustrated / burned out, take a break and come back to it later.No doubt, Hi-Fi Rush forsaking years of potential marketing and hype for a surprise reveal was a risky choice, Johanas admits, but it undoubtedly paid off. Overall this achievement is more time consuming than anything. Quick note you also need to dodge Kale’s quick time events to do the no hit. If you take damage during a phase, exit to the title and reload to continue from that phase. Invincible D-Parry Level 2 (Invincibility post directional parry)Īll bosses have multiple phases each of which autosaves at the end of phase.High Risk, High Return Level 3 (BIG Damage).Personal Management (No hit bosses) For the no hit bosses, turn the difficulty down to easy. Currently I’m unsure the time remaining required for S rank i achieved it with 10+ minutes remaining it could be a lot less however. If you’re having trouble gaining time I’d put on high risk, high return this speeds up clear times on all floors. Both pick me up and parry health should be sufficient for survival throughout all 60 floors. Use pick slide into any barrier or Z shield enemies to save time. Your powerbar is maintained at the end of every fight and can be used to continuously topup your health. In this game mode you’ll want to play as aggressively as possible to accumulate time. ![]() Parry Charge (Provides additional powerbar).Parry Health (Provide additional health).High Risk, High Return (Speeds up round clears).Here I’d recommend a combination of the following chips Rhythm Tower For the rhythm tower you’ll have to climb through 60 floors under a time limit. This can be helpful for some fights that either give little room to push for points or have a threat of you dying. If you’re having a bad fight you can always back out to the title screen and reload to the previous checkpoint. You can enable the beat map which can give you visual aid on the music’s timing. Practice does help here and the longer you play the more you'll improve. This is probably the hardest part of the achievement as you need to understand the timing of the beats for the entirety of the game's music. You always need to hit 70%+ on a chorus to get a S rank overall. To attain an S rank you’d need to hit 85%+ and to attain A rank you’d need to hit 70%+. During fights you’ll also want to utilise your companion cooldowns to maintain combos and to stagger enemies to enable comboing and juggling The hardest criteria is Just Timing. I personally found the double team jam combo link (found in the wall of fame) with Peppermint or Macaron to be extremely effective at pulling a lot of points. For score you want to be aiming for high combo, mixing attacks up and performing companion combos to get overkill bonuses. You want to always aim for this in any chorus you do. The easiest S rank criteria is clear time. Typically upon entering a chorus you want to focus on achieving either a SSS or SSA to get an overall S rank for the chorus. Pick slide (Destroys barriers and Z shields).Pick me up (Provides a safety net from dying).Level 2 Combo holder (more beats before a combo expires)įor powerups I’d recommend the following.Level 3 Rhythm metre rush (higher metre gain, better score).For S rank runs I’d recommend the following chip set And finally Personal Management (no hits for bosses) 60 Track S Ranks The 60 S rank mission requires a no death playthrough of a level with majority of chorus’s to be rank S overall. These are the 60 Track S ranks, from easy all the way to rhythm master, completing Rhythm Tower twice including S rank and no purchases. There is however 3 sections on the wall that require a combination of time and skill to complete. For collectables I’d recommend following their respective guides. Majority of the wall of fame is unlocked through normal playthroughs of the game. ![]()
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